Current focus is on improving wave balancing and clearer differentiation between tower types:(health, speed, scaling, special mechanics like shields or immunities).
A short tutorial / onboarding level is planned.
I’m also experimenting with a lightweight progression layer (talents or a shop) to unlock additional towers and higher upgrade tiers over time.
Don’t hesitate to rate the game or leave any feedback or ideas.
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Very cool game! I like it.
Dev note:
Current focus is on improving wave balancing and clearer differentiation between tower types:(health, speed, scaling, special mechanics like shields or immunities).
A short tutorial / onboarding level is planned.
I’m also experimenting with a lightweight progression layer (talents or a shop) to unlock additional towers and higher upgrade tiers over time.
Don’t hesitate to rate the game or leave any feedback or ideas.